Non-Destructive Editing Techniques
Non-destructive Clone & Healing Tools
Principle: Do not
changing any pixels in your image until you absolutely have to
Technique: The use of the
Clone Stamp tool, the Spot Healing brush, and the Healing brush do
their job by copying one part of the image to another part of the
image. If the copying is done to a separate layer then it becomes
a non-destructive process. This process can also be used for the
paint brush tool as well as the patch tool in CS2.
- Create a new blank layer above the image to which the clone stamp tool is to be applied. Name it Clone Stamp.
- Turn off any adjustment layers that are above the Clone Stamp layer.
- Check the box "Sample All Layers"
- With the Clone Stamp layer active apply the clone stamp tool as you would normally do.
- The image that your are copying will go onto the Clone Stamp layer.
- If you copy too much you may erase the erant portion.
- You may apply the Spot Healing brush, the Healing brush, and the Paint brush to this or different layers.
Non-destructive Dodge & Burn
Principle: Do not
changing any pixels in your image until you absolutely have to
Technique: When you dodge
and burn it normally is a very destructive way of correcting your
image. However, in this technique the actual dodging and burning
is done on a separate neutral gray layer and then using the magic of
blending modes, transerfering the effect to the layer without actually
changing pixels on the original layer.
- Create a new blank layer.
Name it Dodge/Burn
- Click on the background color
indicator in the tool bar to bring up the color picker dialog box.
- In the dialog box enter 128 in to the
R box, the G box and the B box. This is
neutral grey.
- With the paint bucket tool selected
and the Dodge/Burn layer active click anywhere on the image to paint
the entire Dodge/Burn layer neutral grey.
- Change the blending mode of the
Dodge/Burn layer to overlay.
- What you should now see is your
original image unchanged. The overlay
blending mode will cause the image to lighten if blended layer has a
luminescence value of less than 128 and darken the image if the
luminescence value is greater than 128.
- With the Dodge/Burn layer active dodge
(to lighten) and burn (to darken) the image as you would normally do. Except that this will lighten and darken the
grey Dodge/Burn layer instead of the original image layer(s). The overlay mode will give the effect of
lightening the image itself.
- If you make a mistake, paint over the
bad area with neutral grey, which is still the current background color.
- You can deliberately dodge or burn too
much and soften the effect by changing the opacity of the Dodge/Burn
layer.
High Pass Sharpening
- Make the top layer active.
- Do a "Stamp Visible" by pressing Shift-Control-Alt E.
This is the same as Merge Visible except that it will put the results
in its own layer above the current active layer and leave all the
existing layers in place.
- Double click on the name of the new layer and rename it "High Pass"
- Click on "Filter" then "Convert for Smart Filters" (skip this step if you are not using CS3)
- For course sharpening lick on "Filter" then on "Other" then on "High Pass". Set Pixels to 5.0 and click OK.
- Make the top layer active
- Repeat step 2 (skip this step if using CS3 and you did step 4)
- For fine sharpening lick on "Filter" then on "Other" then on "High Pass". Set Pixels to 1.0 and click OK.
- Set the mode of the High Pass layer to "hard light"
- Set the opacity of the High Pass layer to 50%.